
Its characters, the titular doughlings, are ugly, and – from screenshots – it doesn’t even look like a brick-breaker. It looks like an old 3DO game, a CD-ROM cast off. Twin Breaker: A Sacred Symbols Adventureĭoughlings: Arcade doesn’t look like a number one contender. It might be slightly too quirky and far-removed from the genre for some, but we liked it – our review suggested it had “block-breaking thrills without too many spills” – and it’s a budget £4.19, so there’s that. There are three difficulty settings to adjust regardless. You also have the ability to attack back, and you can do a quasi-teleport thing to get out of the way, so it’s not quite as difficult as it sounds. To bat the ball back and forth, you are jumping onto platforms on the left-hand side of the screen, while enemies lob weapons at you from the right. You are the dog adventurer of the title, and you’ve got a magical ball that can destroy the defences of the enemy.

It might hurt the head to imagine, but the splicing works surprisingly well.

So it goes with Arkan: The dog adventurer, which transplants Arkanoid (thus the ‘Arkan’ of the title) to a platformer. Who said you can’t teach an old dog new tricks? The great thing about an established genre like a brick-breaker is that you can go off in weird and wacky directions with it, and most people will still recognise its core. It’s like pausing Call of Duty multiplayer and asking a player to juggle four balls while wearing crab hands before they’re allowed to start again. Now make the Breakout game difficult, and lock the rest of the action-adventure game behind success. Imagine the complete and utter lack of speed and control that offers you. Imagine a basic Breakout game, but you control the paddle by moving an FPS-style reticule to the left of the screen to move left, and to the right of the screen to move right.
#Brick breaker games on steam professional#
The second is that it’s the worst example of brick-breaking committed to a professional platform. We wanted to include this for two reasons: one is that it follows in the cute tradition of movies like Jurassic Park, Hackers and Swordfish where ‘hacking’ is a visual and exciting game, involving people screaming about worms, trojans and backdoors as they spin around on chairs.

A bit of a cheat this one, but the 2021 action adventure game ‘Protocol’ has a brick-breaker sequence, which is used to convey a ‘hack’.
